| thi-ng/geom |
926 |
|
49 |
0 |
over 2 years ago |
30 |
October 07, 2019 |
28 |
apache-2.0 |
Clojure |
| 2D/3D geometry toolkit for Clojure/Clojurescript |
| JustinSDK/dotSCAD |
607 |
|
0 |
0 |
over 3 years ago |
0 |
|
2 |
lgpl-3.0 |
OpenSCAD |
| Reduce the burden of mathematics when playing OpenSCAD |
| MeshInspector/MeshLib |
366 |
|
0 |
0 |
about 2 years ago |
54 |
December 07, 2023 |
24 |
other |
C++ |
| Mesh processing library |
| bonsairobo/building-blocks |
296 |
|
0 |
8 |
about 4 years ago |
12 |
September 23, 2021 |
9 |
mit |
Rust |
| A voxel library for real-time applications. |
| maxogden/voxel |
179 |
|
133 |
50 |
about 11 years ago |
19 |
February 13, 2015 |
5 |
|
JavaScript |
| tools to work with voxel generation and meshing in javascript |
| Phyronnaz/HashDAG |
100 |
|
0 |
0 |
over 2 years ago |
0 |
|
6 |
mit |
C++ |
| Interactively Modifying Compressed Sparse Voxel Representations |
| MeshInspector/MeshInspector |
49 |
|
0 |
0 |
about 2 years ago |
0 |
|
3 |
|
|
| Mesh processing application |
| NWoolridge/NeuronBuild |
47 |
|
0 |
0 |
almost 5 years ago |
0 |
|
0 |
other |
Python |
| A script to import neuron morphology data into 3D apps |
| tentone/vkCraft |
38 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
mit |
C++ |
| Minecraft clone written with C++ and Vulkan, node structure for infinite world chunks. |
| charlesgriffiths/VoxelPerformance |
36 |
|
0 |
0 |
over 9 years ago |
0 |
|
0 |
apache-2.0 |
C# |
| High performance voxel landscape functions for Unity 5.3+ using compute and geometry shaders |