| knightcrawler25/GLSL-PathTracer |
1,514 |
|
0 |
0 |
almost 3 years ago |
0 |
|
6 |
mit |
C++ |
| A GLSL Path Tracer |
| jbikker/lighthouse2 |
711 |
|
0 |
0 |
over 3 years ago |
0 |
|
6 |
other |
C++ |
| Lighthouse 2 framework for real-time ray tracing |
| tylermorganwall/rayrender |
594 |
|
0 |
0 |
over 2 years ago |
0 |
|
6 |
other |
C++ |
| A pathtracer for R. Build and render complex scenes and 3D data visualizations directly from R |
| Looooong/Unity-SRP-VXGI |
568 |
|
0 |
0 |
over 3 years ago |
0 |
|
10 |
mit |
C# |
| Voxel-based Global Illumination using Unity Scriptable Render Pipeline |
| hoverinc/ray-tracing-renderer |
557 |
|
1 |
2 |
about 4 years ago |
43 |
October 05, 2020 |
58 |
mit |
JavaScript |
| [UNMAINTAINED] Real-time path tracing on the web with three.js |
| AirGuanZ/Atrc |
459 |
|
0 |
0 |
almost 3 years ago |
0 |
|
1 |
mit |
C++ |
| My path tracer |
| middlefeng/NuoModelViewer |
288 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
bsd-3-clause |
C++ |
| A simple Wavefront OBJ viewer. |
| compix/VoxelConeTracingGI |
264 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
mit |
C++ |
| Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint. |
| knightcrawler25/Optix-PathTracer |
255 |
|
0 |
0 |
over 4 years ago |
0 |
|
4 |
|
C |
| Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine |
| ekzhang/rpt |
251 |
|
0 |
0 |
about 5 years ago |
4 |
February 26, 2021 |
0 |
other |
Rust |
| A physically-based path tracer |