| skypjack/entt |
9,150 |
|
0 |
0 |
about 2 years ago |
4 |
July 18, 2023 |
13 |
mit |
C++ |
| Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more |
| wolfpld/tracy |
7,006 |
|
0 |
0 |
about 2 years ago |
1 |
March 01, 2023 |
120 |
other |
C++ |
| Frame profiler |
| sschmid/Entitas |
6,738 |
|
0 |
17 |
over 2 years ago |
2 |
September 16, 2021 |
98 |
mit |
C# |
| Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity |
| nfrechette/acl |
1,204 |
|
0 |
0 |
over 2 years ago |
0 |
|
46 |
mit |
C++ |
| Animation Compression Library |
| kitlang/kit |
988 |
|
0 |
0 |
almost 5 years ago |
0 |
|
20 |
other |
Haskell |
| (INACTIVE) Kit: a magical, high performance programming language, designed for game development. Pre-alpha! |
| andrew-gresyk/HFSM2 |
400 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
C++ |
| High-Performance Hierarchical Finite State Machine Framework |
| SergeyMakeev/TaskScheduler |
390 |
|
0 |
0 |
over 5 years ago |
0 |
|
3 |
mit |
C++ |
| Cross-platform, fiber-based, multi-threaded task scheduler designed for video games. |
| JuDelCo/Entitas-Cpp |
282 |
|
0 |
0 |
almost 3 years ago |
0 |
|
1 |
mit |
C++ |
| Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C# |
| SergeyMakeev/slot_map |
256 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
C++ |
| A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values. |
| Endarren/Unity_Resources |
177 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
gpl-3.0 |
|
| A list of resources and tutorials for those doing programming in Unity. |