| OGRECave/ogre |
3,619 |
|
0 |
0 |
about 2 years ago |
50 |
October 31, 2023 |
118 |
mit |
C++ |
| scene-oriented, flexible 3D engine (C++, Python, C#, Java) |
| vilbeyli/VQEngine |
403 |
|
0 |
0 |
over 3 years ago |
0 |
|
34 |
gpl-3.0 |
C++ |
| Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support |
| petiaccja/Inline-Engine |
223 |
|
0 |
0 |
about 6 years ago |
0 |
|
14 |
other |
C++ |
| Game engine written in C++ with ease of use and next-gen parallel computing in focus. |
| discosultan/dx12-game-programming |
210 |
|
0 |
0 |
over 2 years ago |
0 |
|
4 |
|
C# |
| DirectX 12 C# samples from Frank D. Luna's book "Introduction to 3D Game Programming with Direct3D 12.0" |
| dtrajko/MoravaEngine |
169 |
|
0 |
0 |
almost 4 years ago |
0 |
|
2 |
apache-2.0 |
C++ |
| 2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques. |
| DerSchmale/helixjs |
80 |
|
0 |
2 |
about 7 years ago |
24 |
December 31, 2018 |
0 |
mit |
JavaScript |
| A Javascript 3D game engine. |
| giladreich/QtDirect3D |
69 |
|
0 |
0 |
over 4 years ago |
0 |
|
4 |
mit |
C |
| QDirect3DWidget implementation similar to the built-in QOpenGLWidget |
| Selinux24/Skirmish |
32 |
|
0 |
0 |
about 2 years ago |
0 |
|
9 |
mit |
C# |
| Game and prototypes with SharpDX and Directx 11 |
| jeschke/water-wave-packets |
32 |
|
0 |
0 |
about 9 years ago |
0 |
|
0 |
|
C++ |
| Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria) |
| lcyzgdy/AnEngine |
13 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
mit |
C++ |
| A Game Engine |