| SFTtech/openage |
12,221 |
|
0 |
0 |
about 2 years ago |
0 |
|
207 |
other |
Python |
| Free (as in freedom) open source clone of the Age of Empires II engine :rocket: |
| sschmid/Entitas |
6,738 |
|
0 |
17 |
over 2 years ago |
2 |
September 16, 2021 |
98 |
mit |
C# |
| Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity |
| nem0/LumixEngine |
3,228 |
|
0 |
0 |
over 2 years ago |
0 |
|
34 |
mit |
C++ |
| 3D C++ Game Engine - yet another open source game engine |
| lethal-guitar/RigelEngine |
843 |
|
0 |
0 |
over 2 years ago |
0 |
|
11 |
gpl-2.0 |
C++ |
| A modern re-implementation of the classic DOS game Duke Nukem II |
| volcoma/EtherealEngine |
819 |
|
0 |
0 |
almost 3 years ago |
0 |
|
8 |
bsd-2-clause |
C++ |
| C++ Game Engine and Editor |
| genaray/Arch |
577 |
|
0 |
3 |
about 2 years ago |
55 |
November 20, 2023 |
28 |
apache-2.0 |
C# |
| A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading. |
| Doraku/DefaultEcs |
540 |
|
0 |
8 |
almost 3 years ago |
40 |
April 17, 2023 |
14 |
mit-0 |
C# |
| Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development. |
| phisko/kengine |
484 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
mit |
C++ |
| Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety. |
| jslee02/awesome-entity-component-system |
438 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
unlicense |
|
| :sunglasses: A curated list of Entity-Component-System (ECS) libraries and resources |
| alexkehayias/chocolatier |
395 |
|
0 |
0 |
about 6 years ago |
0 |
|
2 |
epl-1.0 |
Clojure |
| WIP ClojureScript game/engine using Pixi.js for rendering. |