| DevonCrawford/Video-Editing-Automation |
817 |
|
0 |
0 |
about 7 years ago |
0 |
|
8 |
gpl-3.0 |
C |
| Toolkit of algorithms to automate the video editing process |
| tommybennett/algorithm-mnemonics |
157 |
|
0 |
0 |
over 8 years ago |
0 |
|
1 |
|
Vim script |
| Algorithm Mnemonics: Increase Productivity with STL Algorithms |
| sveith/jinfinote |
107 |
|
0 |
0 |
about 15 years ago |
0 |
|
3 |
mit |
JavaScript |
| JavaScript implementation of the Infinote protocol for collaborative editing |
| LaicZhang/awesome-ebooks |
81 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
|
|
| 收录开源的经典技术书籍 PDF 文件及相关网站,持续更新中... |
| younesse-cv/PatchMatch |
72 |
|
0 |
0 |
about 9 years ago |
0 |
|
4 |
|
C |
| Randomized Correspondence Algorithm for Structural Image Editing |
| amaneureka/SharpBrain |
54 |
|
0 |
0 |
almost 10 years ago |
0 |
|
0 |
|
C# |
| A C# based Machine Learning Library which aims to implement user interactive Deep Learning Architecture & Algorithms. |
| alexnardini/FLAM3_for_SideFX_Houdini |
42 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
gpl-3.0 |
Python |
| The Fractal Flame Algorithm, FLAM3 for SideFX Houdini |
| tommai78101/PokemonWalking |
29 |
|
0 |
0 |
over 4 years ago |
0 |
|
5 |
apache-2.0 |
Java |
| Implementing the walking algorithm used in classic Pokémon G/S/C games. |
| Deltares/MeshKernel |
28 |
|
0 |
0 |
about 2 years ago |
0 |
|
14 |
lgpl-2.1 |
C++ |
| Deltares C++library for creating and editing meshes. It supports 1D & 2D unstructured meshes as well as curvilinear meshes. |
| msurguy/SquiggleCam |
27 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
mit |
Vue |
| Web Based implementation of SquiggleDraw algorithm |