| MetalPetal/MetalPetal |
1,680 |
|
11 |
0 |
over 2 years ago |
107 |
October 27, 2022 |
19 |
mit |
Objective-C |
| A GPU accelerated image and video processing framework built on Metal. |
| alelievr/Mixture |
953 |
|
0 |
0 |
over 2 years ago |
0 |
|
13 |
mit |
C# |
| Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime |
| jose-villegas/VCTRenderer |
318 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C++ |
| A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/ |
| markusmoenig/ShaderMania |
265 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
mit |
Swift |
| A Metal fragment shader editor for macOS and iOS |
| Roderik11/Squid |
114 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
C# |
| C# Realtime GUI System |
| Blotch3D/Blotch3D |
85 |
|
0 |
0 |
about 2 years ago |
8 |
April 17, 2023 |
0 |
other |
C# |
| A high-level 3D class library that gives you real-time 3D graphics with just a few lines of C# code. Supports multiple platforms. Implemented as a .NET Standard library that works with all versions of .NET. See 'Quick start for Windows' to get started. Also available as a NuGet package without the examples or source. |
| mattatz/THREE.Fire |
77 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
JavaScript |
| Ray tracing based procedural volumetric fire for three.js |
| cschreib/lxgui |
70 |
|
0 |
0 |
over 2 years ago |
0 |
|
10 |
mit |
C++ |
| Portable, real time, modular and data-driven GUI C++ library. |
| stackgl/gl-audio-analyser |
48 |
|
8 |
5 |
about 10 years ago |
4 |
January 17, 2016 |
0 |
other |
JavaScript |
| Pull audio waveform/frequency data into WebGL for realtime audio visualisation |
| alexbourgeois/OBNI |
24 |
|
0 |
0 |
almost 6 years ago |
0 |
|
0 |
other |
ShaderLab |
| Objet Bruité Non Identifié - Unity displacement shader |