| deepmind/pysc2 |
7,768 |
|
20 |
6 |
almost 3 years ago |
8 |
July 13, 2022 |
50 |
apache-2.0 |
Python |
| StarCraft II Learning Environment |
| vwxyzjn/cleanrl |
3,947 |
|
0 |
0 |
about 2 years ago |
0 |
|
49 |
other |
Python |
| High-quality single file implementation of Deep Reinforcement Learning algorithms with research-friendly features (PPO, DQN, C51, DDPG, TD3, SAC, PPG) |
| werner-duvaud/muzero-general |
2,203 |
|
0 |
0 |
over 2 years ago |
0 |
|
54 |
mit |
Python |
| MuZero |
| Xtremilicious/projectlearn-project-based-learning |
2,074 |
|
0 |
0 |
over 2 years ago |
0 |
|
4 |
mit |
JavaScript |
| A curated list of project tutorials for project-based learning. |
| fedden/poker_ai |
942 |
|
0 |
0 |
about 3 years ago |
3 |
July 05, 2020 |
51 |
other |
Python |
| 🤖 An Open Source Texas Hold'em AI |
| oxwhirl/smac |
881 |
|
0 |
0 |
over 2 years ago |
0 |
|
12 |
mit |
Python |
| SMAC: The StarCraft Multi-Agent Challenge |
| maxpumperla/deep_learning_and_the_game_of_go |
831 |
|
0 |
0 |
over 3 years ago |
2 |
August 27, 2018 |
50 |
|
Python |
| Code and other material for the book "Deep Learning and the Game of Go" |
| CSSLab/maia-chess |
764 |
|
0 |
0 |
almost 3 years ago |
0 |
|
8 |
gpl-3.0 |
Python |
| Maia is a human-like neural network chess engine trained on millions of human games. |
| ikergarcia1996/Self-Driving-Car-in-Video-Games |
729 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
gpl-3.0 |
Python |
| A deep neural network that learns to drive in video games |
| ntasfi/PyGame-Learning-Environment |
727 |
|
3 |
1 |
almost 6 years ago |
1 |
August 23, 2016 |
14 |
mit |
Python |
| PyGame Learning Environment (PLE) -- Reinforcement Learning Environment in Python. |