| tylermorganwall/rayshader |
1,965 |
|
4 |
5 |
over 2 years ago |
14 |
June 13, 2023 |
25 |
|
R |
| R Package for 2D and 3D mapping and data visualization |
| recp/cglm |
1,948 |
|
0 |
0 |
about 2 years ago |
8 |
November 19, 2020 |
58 |
mit |
C |
| 📽 Highly Optimized Graphics Math (glm) for C |
| EricLengyel/Terathon-Math-Library |
753 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
C++ |
| C++ math library for 2D/3D/4D vector, matrix, quaternion, and geometric algebra. |
| john-h-k/MathSharp |
673 |
|
0 |
0 |
over 3 years ago |
13 |
December 13, 2019 |
8 |
mit |
C# |
| A vector and matrix library written in C# using hardware intrinsics |
| matrix-org/thirdroom |
533 |
|
0 |
0 |
over 2 years ago |
0 |
|
91 |
apache-2.0 |
C |
| Open, decentralised, immersive worlds built on Matrix |
| adamlwgriffiths/Pyrr |
367 |
|
35 |
23 |
almost 3 years ago |
32 |
April 18, 2019 |
26 |
other |
Python |
| 3D mathematical functions using NumPy |
| IRCSS/MatrixVFX |
357 |
|
0 |
0 |
about 4 years ago |
0 |
|
3 |
mit |
ShaderLab |
| A realtime Matrix VFX Shader in Unity 3D |
| nicklockwood/VectorMath |
281 |
|
0 |
0 |
over 6 years ago |
4 |
November 10, 2019 |
0 |
mit |
Swift |
| A Swift library for Mac and iOS that implements common 2D and 3D vector and matrix functions, useful for games or vector-based graphics |
| alyssaq/3Dreconstruction |
268 |
|
0 |
0 |
over 4 years ago |
0 |
|
8 |
|
Python |
| 3D reconstruction, sfm with Python3 |
| edankwan/PerspectiveTransform.js |
247 |
|
0 |
0 |
almost 5 years ago |
0 |
|
5 |
|
JavaScript |
| A Javascript Class to do the CSS 3D transformation by 4 destination points |