| citybound/citybound |
7,246 |
|
0 |
0 |
over 3 years ago |
0 |
|
149 |
agpl-3.0 |
Rust |
| A work-in-progress, open-source, multi-player city simulation game. |
| OpenSAGE/OpenSAGE |
1,241 |
|
0 |
0 |
about 2 years ago |
0 |
|
75 |
other |
C# |
| OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affiliated with EA. |
| wendigojaeger/ZigGBA |
319 |
|
0 |
0 |
over 2 years ago |
0 |
|
6 |
mit |
Zig |
| Work in progress SDK for creating Game Boy Advance games using Zig programming language. |
| MattMcFarland/phaser-menu-system |
287 |
|
0 |
0 |
almost 9 years ago |
0 |
|
4 |
|
JavaScript |
| Boilerplate menu system for phaser.io - credits screen, main menu, options screen, preloader, game over screen. |
| acedogblast/Project-Uranium-Godot |
151 |
|
0 |
0 |
almost 4 years ago |
0 |
|
6 |
mit |
GDScript |
| A work in progress re-implementation of the game Pokemon Uranium in the Godot Engine. |
| zacharycarter/zengine |
135 |
|
0 |
0 |
over 8 years ago |
0 |
|
21 |
|
Nim |
| 2D | 3D Game development library |
| Ruin0x11/OpenNefia |
117 |
|
0 |
0 |
about 2 years ago |
0 |
|
156 |
mit |
Lua |
| (Archived) Moddable engine reimplementation of the Japanese roguelike Elona. |
| rr-/pq-cli |
107 |
|
0 |
0 |
over 2 years ago |
6 |
August 17, 2020 |
3 |
mit |
Python |
| Progress Quest: the CLI edition |
| carpedm20/text-based-game-rl-tensorflow |
61 |
|
0 |
0 |
about 10 years ago |
0 |
|
1 |
|
Python |
| in progress |
| shurcooL/Hover |
58 |
|
0 |
0 |
about 2 years ago |
0 |
|
0 |
mit |
C++ |
| A work-in-progress source port of Hover. |