| oneapi-src/oneDNN |
3,344 |
|
0 |
3 |
about 2 years ago |
23 |
October 22, 2022 |
64 |
apache-2.0 |
C++ |
| oneAPI Deep Neural Network Library (oneDNN) |
| gkjohnson/three-mesh-bvh |
2,097 |
|
8 |
99 |
about 2 years ago |
55 |
October 08, 2023 |
66 |
mit |
JavaScript |
| A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes. |
| gkjohnson/three-gpu-pathtracer |
1,133 |
|
0 |
4 |
about 2 years ago |
16 |
July 21, 2023 |
123 |
mit |
JavaScript |
| Path tracing renderer and utilities for three.js built on top of three-mesh-bvh. |
| ARM-software/vulkan_best_practice_for_mobile_developers |
429 |
|
0 |
0 |
almost 5 years ago |
0 |
|
0 |
other |
C++ |
| Vulkan best practice for mobile developers |
| jingwood/d2dlib |
221 |
|
0 |
0 |
about 2 years ago |
7 |
October 30, 2022 |
39 |
mit |
C# |
| A .NET library for hardware-accelerated, high performance, immediate mode rendering via Direct2D. |
| recp/cmt |
144 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
mit |
C |
| 🎮 C Bindings/Wrappers for Apple's METAL framework |
| rumblesan/improviz |
85 |
|
0 |
0 |
over 3 years ago |
0 |
|
14 |
bsd-3-clause |
Haskell |
| DEPRECATED: A live-coded visual performance tool |
| RippeR37/GL_vs_VK |
71 |
|
0 |
0 |
almost 4 years ago |
0 |
|
2 |
mit |
C++ |
| Comparison of OpenGL and Vulkan API in terms of performance. |
| PacktPublishing/OpenGL-Build-High-Performance-Graphics |
70 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
mit |
C++ |
| OpenGL Build High Performance Graphics, by Packt |
| sumcumo/imagemin-merlin |
61 |
|
0 |
2 |
over 5 years ago |
5 |
August 11, 2020 |
2 |
apache-2.0 |
JavaScript |
| Super-easy automated image compression |