| patriciogonzalezvivo/glslViewer |
4,324 |
|
0 |
0 |
over 2 years ago |
0 |
|
45 |
bsd-3-clause |
C++ |
| Console-based GLSL Sandbox for 2D/3D shaders |
| EmbarkStudios/texture-synthesis |
1,672 |
|
1 |
1 |
about 3 years ago |
15 |
February 07, 2022 |
11 |
apache-2.0 |
Rust |
| 🎨 Example-based texture synthesis written in Rust 🦀 |
| TimvanScherpenzeel/texture-compressor |
172 |
|
2 |
6 |
about 4 years ago |
31 |
November 06, 2019 |
4 |
mit |
TypeScript |
| CLI tool for texture compression using ASTC, ETC, PVRTC and S3TC in a KTX container. |
| TimvanScherpenzeel/gltf-to-usdz-research |
154 |
|
0 |
0 |
over 7 years ago |
0 |
|
1 |
mit |
JavaScript |
| Research and proof of concept of converting glTF to USDZ for AR Quick Look (iOS 12+). |
| statico/langterm |
71 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
JavaScript |
| 🕹️ WebGL-based VT220 emulator, made as a learning example and frontend for a text adventure |
| rtmigo/img2texture |
51 |
|
0 |
0 |
over 2 years ago |
13 |
October 06, 2023 |
1 |
mit |
Python |
| CLI for converting images to seamless tiles |
| papyrus-mc/papyrusjs |
50 |
|
0 |
0 |
almost 6 years ago |
0 |
|
|
apache-2.0 |
JavaScript |
| papyrus.js renders maps of Minecraft: Bedrock Edition worlds using node.js, LevelDB and leaflet. |
| greggman/webgl-capture |
25 |
|
0 |
0 |
almost 4 years ago |
0 |
|
0 |
|
JavaScript |
| code to help make a reduced test case for WebGL by capturing the commands and generating a stand alone program |
| baba-s/unity-customizable-toolbar |
23 |
|
0 |
0 |
about 8 years ago |
0 |
|
0 |
mit |
C# |
| Customizable toolbar available in the Unity editor. |
| si-design/minib3d |
18 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
|
BlitzMax |
| Open source 3D engine for BlitzMax |