| leethomason/MicroPather |
261 |
|
0 |
0 |
over 6 years ago |
0 |
|
7 |
|
C++ |
| MicroPather is a path finder and A* solver (astar or a-star) written in platform independent C++ that can be easily integrated into existing code. MicroPather focuses on being a path finding engine for video games but is a generic A* solver. |
| jrialland/python-astar |
177 |
|
4 |
4 |
over 2 years ago |
10 |
June 16, 2023 |
0 |
bsd-3-clause |
Python |
| Simple implementation of the a-star algorithm in Python 🌟 |
| npretto/pathfinding |
167 |
|
0 |
0 |
over 4 years ago |
0 |
|
1 |
|
JavaScript |
| Visual explanation of pathfinding algorithms and how a*, Dijkstra and BFS can be seen as the same algorithm with different parameter/data structures used under the hood |
| kelindar/tile |
130 |
|
2 |
2 |
over 2 years ago |
17 |
August 06, 2025 |
1 |
mit |
Go |
| Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers. |
| MatejSloboda/Dijkstra_map_for_Godot |
66 |
|
0 |
0 |
over 2 years ago |
0 |
|
9 |
mit |
GDScript |
| BlackScorp/astar |
52 |
|
0 |
0 |
over 3 years ago |
4 |
October 06, 2017 |
1 |
mit |
PHP |
| A-Star pathfinding implementation made in php |
| jmgq/php-a-star |
52 |
|
2 |
1 |
over 4 years ago |
8 |
January 02, 2022 |
7 |
mit |
PHP |
| A* (A Star) search algorithm for PHP |
| SolarLune/paths |
49 |
|
0 |
0 |
over 2 years ago |
0 |
|
3 |
mit |
Go |
| paths is a pathfinding library written in Golang for use with games. |
| selimanac/defold-astar |
29 |
|
0 |
0 |
over 3 years ago |
0 |
|
2 |
|
C++ |
| Path finder and A* solver (astar or a-star) native extension for Defold Engine build on MicroPather. |
| riscy/a_star_on_grids |
17 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C++ |
| Best practices for implementing A* with a focus on four- and eight-connected grid worlds. |