| prettymuchbryce/easystarjs |
1,880 |
|
64 |
23 |
about 2 years ago |
20 |
October 18, 2020 |
37 |
mit |
JavaScript |
| An asynchronous A* pathfinding API written in Javascript. |
| Yonaba/Jumper |
503 |
|
0 |
0 |
over 6 years ago |
0 |
|
32 |
mit |
Lua |
| Fast, lightweight and easy-to-use pathfinding library for grid-based games |
| SteveRabin/JPSPlusWithGoalBounding |
481 |
|
0 |
0 |
almost 11 years ago |
0 |
|
5 |
|
C++ |
| JPS+ and Goal Bounding |
| mikewesthad/navmesh |
312 |
|
1 |
4 |
over 2 years ago |
10 |
August 04, 2021 |
26 |
mit |
JavaScript |
| A plugin for path-finding in JS using navmeshes, with wrappers for Phaser 3 and Phaser 2 |
| roy-t/AStar |
224 |
|
4 |
2 |
about 4 years ago |
9 |
August 05, 2020 |
2 |
mit |
C# |
| A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependencies. The library is licensed under the MIT license. |
| jinyuliao/Grid |
203 |
|
0 |
0 |
about 3 years ago |
0 |
|
3 |
mit |
C++ |
| An UE4 plugin for grid-based game |
| kelindar/tile |
130 |
|
2 |
2 |
over 2 years ago |
17 |
August 06, 2025 |
1 |
mit |
Go |
| Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers. |
| tutsplus/A-Star-Pathfinding-for-Platformers |
103 |
|
0 |
0 |
over 10 years ago |
0 |
|
0 |
bsd-2-clause |
C# |
| How to Adapt A* Pathfinding to a 2D Grid-Based Platformer |
| anaseto/gruid |
79 |
|
0 |
7 |
over 2 years ago |
38 |
October 23, 2022 |
2 |
isc |
Go |
| Cross-platform grid-based UI and game framework. |
| Goodgulf281/Unity-Formation-Movement |
70 |
|
0 |
0 |
almost 5 years ago |
0 |
|
0 |
mit |
C# |
| Formation movement for Unity3D using standard Navmesh or A*Pathfinding |