| GPUOpen-Tools/compressonator |
1,175 |
|
0 |
0 |
about 2 years ago |
0 |
|
71 |
|
C++ |
| Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs |
| donmccurdy/glTF-Transform |
1,154 |
|
1 |
67 |
about 2 years ago |
179 |
November 14, 2023 |
61 |
mit |
TypeScript |
| glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js. |
| abdallahdib/NextFace |
599 |
|
0 |
0 |
over 2 years ago |
0 |
|
36 |
gpl-3.0 |
Jupyter Notebook |
| A high-fidelity 3D face reconstruction library from monocular RGB image(s) |
| MarekKowalski/FaceSwap |
511 |
|
0 |
0 |
about 5 years ago |
0 |
|
26 |
mit |
Python |
| 3D face swapping implemented in Python |
| chrischoy/DeepGlobalRegistration |
402 |
|
0 |
0 |
over 2 years ago |
0 |
|
25 |
other |
Python |
| [CVPR 2020 Oral] A differentiable framework for 3D registration |
| HavenFeng/photometric_optimization |
256 |
|
0 |
0 |
about 4 years ago |
0 |
|
5 |
mit |
Python |
| Photometric optimization code for creating the FLAME texture space and other applications |
| artnas/Unity-Plane-Mesh-Splitter |
223 |
|
0 |
0 |
almost 3 years ago |
0 |
|
4 |
mit |
C# |
| Split large meshes in Unity into smaller submeshes |
| chenhsuanlin/photometric-mesh-optim |
176 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
Python |
| Photometric Mesh Optimization for Video-Aligned 3D Object Reconstruction :globe_with_meridians: (CVPR 2019) |
| danaugrs/go-tsne |
169 |
|
2 |
6 |
about 4 years ago |
5 |
March 06, 2022 |
0 |
bsd-3-clause |
Go |
| t-Distributed Stochastic Neighbor Embedding (t-SNE) in Go |
| foo123/MOD3 |
73 |
|
0 |
3 |
over 2 years ago |
1 |
July 28, 2017 |
1 |
|
JavaScript |
| 3D Modifier Library in JavaScript, port of AS3DMod ActionScript 3D Modifier Library |