| MVIG-SJTU/AlphaPose |
7,467 |
|
0 |
0 |
over 2 years ago |
2 |
May 31, 2021 |
265 |
other |
Python |
| Real-Time and Accurate Full-Body Multi-Person Pose Estimation&Tracking System |
| QianMo/Game-Programmer-Study-Notes |
3,357 |
|
0 |
0 |
over 4 years ago |
0 |
|
1 |
|
|
| :anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding. |
| NVlabs/tiny-cuda-nn |
3,090 |
|
0 |
0 |
over 2 years ago |
0 |
|
169 |
other |
C++ |
| Lightning fast C++/CUDA neural network framework |
| heavyai/heavydb |
2,846 |
|
0 |
4 |
over 2 years ago |
7 |
September 02, 2021 |
279 |
apache-2.0 |
C++ |
| HeavyDB (formerly OmniSciDB) |
| MetalPetal/MetalPetal |
1,680 |
|
11 |
0 |
over 2 years ago |
107 |
October 27, 2022 |
19 |
mit |
Objective-C |
| A GPU accelerated image and video processing framework built on Metal. |
| Pjbomb2/TrueTrace-Unity-Pathtracer |
969 |
|
0 |
0 |
3 months ago |
0 |
|
0 |
mit |
C# |
| A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores |
| jbikker/lighthouse2 |
711 |
|
0 |
0 |
over 3 years ago |
0 |
|
6 |
other |
C++ |
| Lighthouse 2 framework for real-time ray tracing |
| BrutPitt/glChAoS.P |
685 |
|
0 |
0 |
over 3 years ago |
0 |
|
4 |
bsd-2-clause |
C++ |
| 3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime |
| mattatz/unity-voxel |
665 |
|
0 |
0 |
over 7 years ago |
0 |
|
4 |
mit |
C# |
| Mesh voxelization for Unity. |
| shader-park/shader-park-core |
629 |
|
0 |
1 |
over 2 years ago |
59 |
September 07, 2023 |
40 |
mit |
JavaScript |
| A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark |