| gen2brain/raylib-go |
1,194 |
|
0 |
11 |
about 2 years ago |
21 |
May 11, 2023 |
2 |
zlib |
C |
| Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming. |
| amerkoleci/Vortice.Windows |
912 |
|
1 |
34 |
about 2 years ago |
206 |
November 17, 2023 |
2 |
mit |
C# |
| .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput. |
| Ancurio/mkxp |
479 |
|
0 |
0 |
over 2 years ago |
0 |
|
45 |
gpl-2.0 |
C++ |
| Free Software implementation of the Ruby Game Scripting System (RGSS) |
| xamarin/urho |
399 |
|
0 |
0 |
over 6 years ago |
2 |
January 01, 1900 |
139 |
other |
C# |
| Code to integrate with the Urho3D engine |
| intercept/intercept |
222 |
|
0 |
0 |
over 2 years ago |
0 |
|
19 |
mit |
C++ |
| A C/C++ Binding Library for SQF and RV Engine Access Abstraction Layer |
| mchakravarty/HaskellSpriteKit |
164 |
|
0 |
0 |
over 5 years ago |
0 |
|
14 |
other |
Haskell |
| Haskell binding to Apple's SpriteKit framework |
| lettier/lambda-lantern |
97 |
|
0 |
0 |
almost 7 years ago |
0 |
|
2 |
bsd-3-clause |
PureScript |
| 🧙 A 3D game about functional programming patterns. Uses PureScript Native, C++, and Panda3D. |
| GuvaCode/Ray4Laz |
84 |
|
0 |
0 |
about 2 years ago |
0 |
|
0 |
zlib |
C |
| A complete header translation (binding) of the raylib 5.0 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support. |
| CapsCollective/raylib-cpp-starter |
55 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
other |
Makefile |
| A portable, automated template for raylib projects with C++ bindings |
| CWBudde/PasSFML |
41 |
|
0 |
0 |
about 9 years ago |
0 |
|
4 |
other |
Pascal |
| Pascal binding for SFML |