| mosra/magnum |
4,593 |
|
0 |
0 |
about 2 years ago |
0 |
|
86 |
other |
C++ |
| Lightweight and modular C++11 graphics middleware for games and data visualization |
| google/swiftshader |
1,946 |
|
0 |
0 |
over 2 years ago |
0 |
|
4 |
apache-2.0 |
C++ |
| SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics. |
| godlikepanos/anki-3d-engine |
1,193 |
|
0 |
0 |
about 2 years ago |
0 |
|
8 |
other |
C++ |
| AnKi 3D Engine - Vulkan backend, modern renderer, scripting, physics and more |
| nmoehrle/mvs-texturing |
768 |
|
0 |
0 |
over 3 years ago |
0 |
|
57 |
other |
C++ |
| Algorithm to texture 3D reconstructions from multi-view stereo images |
| inanevin/LinaEngine |
692 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
C++ |
| Lina Engine is an open-source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games. |
| FrictionalGames/HPL1Engine |
661 |
|
0 |
0 |
about 3 years ago |
0 |
|
11 |
gpl-3.0 |
C++ |
| A real time 3D engine. |
| stuntrally/stuntrally |
569 |
|
0 |
0 |
over 2 years ago |
0 |
|
24 |
gpl-3.0 |
C++ |
| Note: development continues in stuntrally3. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally sources and data. |
| heremaps/tin-terrain |
523 |
|
0 |
0 |
about 3 years ago |
0 |
|
28 |
mit |
C++ |
| A command-line tool for converting heightmaps in GeoTIFF format into tiled optimized meshes. |
| BobLChen/VulkanDemos |
460 |
|
0 |
0 |
over 4 years ago |
0 |
|
1 |
mit |
C++ |
| Some simple vulkan examples. |
| ICTeam28/PiFox |
356 |
|
0 |
0 |
about 8 years ago |
0 |
|
1 |
bsd-3-clause |
Assembly |
| 3D rail shooter written in ARM assembly |