Hpl1engine Alternatives

A real time 3D engine.
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Alternatives To FrictionalGames/HPL1Engine
Project Name Stars Downloads Repos Using This Packages Using This Most Recent Commit Total Releases Latest Release Open Issues License Language
google/filament 16,722 2 7 about 2 years ago 130 November 15, 2023 134 apache-2.0 C++
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
xinshuoweng/AB3DMOT 1,511 0 0 almost 3 years ago 0 16 other Python
(IROS 2020, ECCVW 2020) Official Python Implementation for "3D Multi-Object Tracking: A Baseline and New Evaluation Metrics"
jeeliz/jeelizWeboji 1,050 0 2 about 2 years ago 2 April 30, 2021 0 apache-2.0 JavaScript
JavaScript/WebGL real-time face tracking and expression detection library. Build your own emoticons animated in real time in the browser! SVG and THREE.js integration demos are provided.
fegennari/3DWorld 1,027 0 0 about 2 years ago 0 0 gpl-3.0 C++
3D Procedural Game Engine Using OpenGL
maudzung/Complex-YOLOv4-Pytorch 988 0 0 over 3 years ago 0 43 gpl-3.0 Python
The PyTorch Implementation based on YOLOv4 of the paper: "Complex-YOLO: Real-time 3D Object Detection on Point Clouds"
FORTH-ModelBasedTracker/MocapNET 738 0 0 over 2 years ago 0 16 other C++
We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance
Illation/ETEngine 716 0 0 over 2 years ago 0 7 mit C++
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
MarekKowalski/LiveScan3D 689 0 0 almost 3 years ago 0 32 mit C++
LiveScan3D is a system designed for real time 3D reconstruction using multiple Azure Kinect or Kinect v2 depth sensors simultaneously at real time speed.
FrictionalGames/HPL1Engine 661 0 0 about 3 years ago 0 11 gpl-3.0 C++
A real time 3D engine.
koide3/hdl_localization 570 0 0 about 3 years ago 0 52 bsd-2-clause C++
Real-time 3D localization using a (velodyne) 3D LIDAR
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