| google/filament |
16,722 |
|
2 |
7 |
about 2 years ago |
130 |
November 15, 2023 |
134 |
apache-2.0 |
C++ |
| Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 |
| xinshuoweng/AB3DMOT |
1,511 |
|
0 |
0 |
almost 3 years ago |
0 |
|
16 |
other |
Python |
| (IROS 2020, ECCVW 2020) Official Python Implementation for "3D Multi-Object Tracking: A Baseline and New Evaluation Metrics" |
| jeeliz/jeelizWeboji |
1,050 |
|
0 |
2 |
about 2 years ago |
2 |
April 30, 2021 |
0 |
apache-2.0 |
JavaScript |
| JavaScript/WebGL real-time face tracking and expression detection library. Build your own emoticons animated in real time in the browser! SVG and THREE.js integration demos are provided. |
| fegennari/3DWorld |
1,027 |
|
0 |
0 |
about 2 years ago |
0 |
|
0 |
gpl-3.0 |
C++ |
| 3D Procedural Game Engine Using OpenGL |
| maudzung/Complex-YOLOv4-Pytorch |
988 |
|
0 |
0 |
over 3 years ago |
0 |
|
43 |
gpl-3.0 |
Python |
| The PyTorch Implementation based on YOLOv4 of the paper: "Complex-YOLO: Real-time 3D Object Detection on Point Clouds" |
| FORTH-ModelBasedTracker/MocapNET |
738 |
|
0 |
0 |
over 2 years ago |
0 |
|
16 |
other |
C++ |
| We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance |
| Illation/ETEngine |
716 |
|
0 |
0 |
over 2 years ago |
0 |
|
7 |
mit |
C++ |
| Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14 |
| MarekKowalski/LiveScan3D |
689 |
|
0 |
0 |
almost 3 years ago |
0 |
|
32 |
mit |
C++ |
| LiveScan3D is a system designed for real time 3D reconstruction using multiple Azure Kinect or Kinect v2 depth sensors simultaneously at real time speed. |
| FrictionalGames/HPL1Engine |
661 |
|
0 |
0 |
about 3 years ago |
0 |
|
11 |
gpl-3.0 |
C++ |
| A real time 3D engine. |
| koide3/hdl_localization |
570 |
|
0 |
0 |
about 3 years ago |
0 |
|
52 |
bsd-2-clause |
C++ |
| Real-time 3D localization using a (velodyne) 3D LIDAR |