| mxgmn/WaveFunctionCollapse |
22,213 |
|
0 |
0 |
over 2 years ago |
0 |
|
3 |
other |
C# |
| Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics |
| mxgmn/MarkovJunior |
5,951 |
|
0 |
0 |
almost 3 years ago |
0 |
|
5 |
mit |
C# |
| Probabilistic language based on pattern matching and constraint propagation, 153 examples |
| GDQuest/godot-steering-ai-framework |
904 |
|
0 |
0 |
over 2 years ago |
0 |
|
13 |
mit |
GDScript |
| A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D. |
| mxgmn/TextureSynthesis |
818 |
|
0 |
0 |
almost 4 years ago |
0 |
|
1 |
other |
C# |
| Texture synthesis from examples |
| mxgmn/ConvChain |
637 |
|
0 |
0 |
almost 4 years ago |
0 |
|
0 |
other |
C# |
| Bitmap generation from a single example with convolutions and MCMC |
| BorisTheBrave/DeBroglie |
401 |
|
0 |
0 |
over 2 years ago |
8 |
August 28, 2022 |
6 |
mit |
C# |
| DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features. |
| roy-t/AStar |
224 |
|
4 |
2 |
about 4 years ago |
9 |
August 05, 2020 |
2 |
mit |
C# |
| A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependencies. The library is licensed under the MIT license. |
| 2DGD-F0TH/2DGD_F0TH |
190 |
|
0 |
0 |
over 2 years ago |
0 |
|
16 |
other |
TeX |
| [CC BY-NC-SA] A compendium of the community knowledge on game design and development |
| hugoscurti/mesh-cutter |
123 |
|
0 |
0 |
about 7 years ago |
0 |
|
3 |
mit |
C# |
| Simple mesh cutting algorithm that works on simple 3d manifold objects with genus 0 |
| apeman/awesome_computer_science |
111 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mpl-2.0 |
|
| The complete syllabus of Computer Science and Engineering. Roadmap, Checklist for Beginners. |