| Chris3606/GoRogue |
477 |
|
4 |
5 |
over 2 years ago |
134 |
December 06, 2023 |
27 |
mit |
C# |
| .NET Standard roguelike library in C#. Features many algorithms and data structures pertinent to roguelike/2D game developers, specifically designed to be minimally intrusive upon the developer's architecture. |
| AtTheMatinee/dungeon-generation |
119 |
|
0 |
0 |
almost 9 years ago |
0 |
|
0 |
mit |
Python |
| A simple demonstration of various roguelike dungeon generation algorithms. |
| nhartland/forma |
26 |
|
0 |
0 |
almost 6 years ago |
0 |
|
2 |
mit |
Lua |
| A Lua toolkit for computational geometry on a grid |
| sbj42/warp-field |
10 |
|
0 |
1 |
almost 4 years ago |
12 |
August 23, 2021 |
0 |
mit |
TypeScript |
| Portal-casting field-of-view algorithm |
| fabio-t/rlforj-alt |
10 |
|
0 |
0 |
almost 7 years ago |
0 |
|
2 |
bsd-3-clause |
Java |
| Roguelike Library For Java (Alternative version) |
| Andres6936/Doryen |
10 |
|
0 |
0 |
over 4 years ago |
0 |
|
8 |
other |
C++ |
| Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible. |
| dreais/wFita |
7 |
|
0 |
0 |
over 6 years ago |
0 |
|
8 |
mit |
C |
| Contains map generation and path finding |
| sbj42/wally-fov |
5 |
|
0 |
1 |
almost 4 years ago |
11 |
August 23, 2021 |
2 |
mit |
TypeScript |
| Shadow-casting field-of-view algorithm with support for walls along tile edges |