| pmndrs/detect-gpu |
1,169 |
|
2 |
56 |
3 months ago |
181 |
August 13, 2023 |
27 |
mit |
TypeScript |
| Classifies GPUs based on their 3D rendering benchmark score allowing the developer to provide sensible default settings for graphically intensive applications. |
| amandaghassaei/gpu-io |
1,128 |
|
0 |
2 |
over 2 years ago |
16 |
November 04, 2023 |
4 |
mit |
TypeScript |
| A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser. |
| zadvorsky/three.bas |
942 |
|
9 |
1 |
about 3 years ago |
19 |
June 20, 2022 |
12 |
mit |
JavaScript |
| THREE.JS Buffer Animation System |
| FarazzShaikh/Terrain-Builder |
309 |
|
0 |
0 |
about 4 years ago |
0 |
|
6 |
gpl-2.0 |
JavaScript |
| 🏔 Procedural terrain using Three.js and perlin noise, Now Accelerated by your GPU! |
| mharrys/fluids-2d |
195 |
|
0 |
0 |
about 9 years ago |
0 |
|
1 |
other |
JavaScript |
| Real-time fluid dynamics running on the GPU with the help of WebGL and Three.js |
| munrocket/gl-bench |
177 |
|
0 |
4 |
over 2 years ago |
156 |
June 13, 2021 |
10 |
mit |
JavaScript |
| ⏱ WebGL performance monitor with CPU/GPU load. |
| TimvanScherpenzeel/texture-compressor |
172 |
|
2 |
6 |
about 4 years ago |
31 |
November 06, 2019 |
4 |
mit |
TypeScript |
| CLI tool for texture compression using ASTC, ETC, PVRTC and S3TC in a KTX container. |
| jaredmcqueen/analytics |
165 |
|
0 |
0 |
almost 5 years ago |
0 |
|
0 |
gpl-3.0 |
JavaScript |
| 3D force-directed graph using ThreeJS / WebGL GPU accelerated |
| takahirox/MMDLoader-app |
88 |
|
0 |
0 |
almost 5 years ago |
0 |
|
2 |
|
HTML |
| sample applications for THREE.MMDLoader |
| node-3d/3d-core-raub |
61 |
|
5 |
4 |
over 2 years ago |
33 |
November 06, 2023 |
1 |
mit |
JavaScript |
| An extensible Node.js 3D core for desktop applications |