| subprotocol/verlet-js |
3,615 |
|
0 |
1 |
over 6 years ago |
1 |
August 04, 2017 |
14 |
other |
JavaScript |
| A simple Verlet physics engine written in javascript |
| chandlerprall/Physijs |
2,517 |
|
58 |
0 |
almost 4 years ago |
0 |
February 22, 2021 |
150 |
mit |
JavaScript |
| Physics plugin for Three.js |
| kroitor/gjk.c |
693 |
|
0 |
0 |
over 4 years ago |
0 |
|
1 |
wtfpl |
C |
| Gilbert-Johnson-Keerthi (GJK) collision detection algorithm in 200 lines of clean plain C |
| SolarLune/resolv |
377 |
|
0 |
1 |
about 2 years ago |
6 |
May 31, 2023 |
2 |
mit |
Go |
| A Simple 2D Golang collision detection and resolution library for games |
| flaport/fdtd |
375 |
|
0 |
1 |
over 2 years ago |
16 |
December 07, 2023 |
22 |
mit |
Python |
| A 3D electromagnetic FDTD simulator written in Python with optional GPU support |
| AustinEast/echo |
139 |
|
0 |
1 |
over 2 years ago |
37 |
May 08, 2021 |
7 |
mit |
Haxe |
| Simple Physics Library written in Haxe |
| stephengold/Minie |
112 |
|
0 |
0 |
about 2 years ago |
249 |
August 31, 2023 |
3 |
other |
Java |
| Integrate Bullet Physics and V-HACD into jMonkeyEngine projects. (code has New BSD license) |
| MovingBlocks/box2d-editor |
77 |
|
0 |
0 |
over 2 years ago |
0 |
|
18 |
apache-2.0 |
Java |
| Automatically exported from code.google.com/p/box2d-editor - migrated here to maybe maintain together with Destination Sol. Original website: |
| gecko0307/dmech |
70 |
|
0 |
0 |
about 5 years ago |
13 |
July 30, 2020 |
0 |
bsl-1.0 |
D |
| 3D physics engine for D |
| Hyperparticle/draw-shapes-unity |
61 |
|
0 |
0 |
almost 7 years ago |
0 |
|
0 |
mit |
C# |
| A Unity3D tutorial project for drawing 2D physics shapes with the cursor |