| chenjd/UnitySpecialEffectWithDepth |
339 |
|
0 |
0 |
over 7 years ago |
0 |
|
2 |
mit |
ShaderLab |
| Use depth data to achieve scanning effects, x-ray effects, and shield energy field effects. Version Unity5.6 + |
| rickomax/psxprev |
157 |
|
0 |
0 |
over 2 years ago |
0 |
|
17 |
bsd-2-clause |
C# |
| PSXPREV - Playstation (PSX) Files Previewer/Extractor |
| hjwdzh/AdversarialTexture |
87 |
|
0 |
0 |
almost 6 years ago |
0 |
|
0 |
mit |
Python |
| Adversarial Texture Optimization from RGB-D Scans (CVPR 2020). |
| KAIST-VCLAB/texturefusion |
85 |
|
0 |
0 |
about 4 years ago |
0 |
|
5 |
other |
C++ |
| [CVPR2020] TextureFusion: High-Quality Texture Acquisition for Real-Time RGB-D Scanning |
| HappyOcean/Full_Body_Photogrammetry |
80 |
|
0 |
0 |
over 3 years ago |
0 |
|
2 |
|
|
| Full Body 3D Scan, Photogrammetry for Real Avatar |
| RasmusRPaulsen/Deep-MVLM |
52 |
|
0 |
0 |
almost 4 years ago |
0 |
|
4 |
mit |
Python |
| A tool for precisely placing 3D landmarks on 3D facial scans based on the paper "Multi-view Consensus CNN for 3D Facial Landmark Placement" |
| beatTheSystem42/MetalWorldTextureScan |
38 |
|
0 |
0 |
over 3 years ago |
0 |
|
6 |
mit |
Swift |
| Scan the environment and create a textured mesh with ARKit |
| keijiro/StanfordLucy |
16 |
|
0 |
0 |
about 10 years ago |
0 |
|
0 |
|
C# |
| Unity: "Lucy" from The Stanford 3D Scanning Repository |
| ExperimentalSurgery/Unity_Geometry_Sequence_Streaming |
7 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
mit |
C# |
| A plugin for Unity that allows to stream heavy geometry sequences from disk. Can stream Pointclouds, Meshes and Textures |