| kwea123/nerf_pl |
2,291 |
|
0 |
0 |
over 2 years ago |
0 |
|
72 |
mit |
Jupyter Notebook |
| NeRF (Neural Radiance Fields) and NeRF in the Wild using pytorch-lightning |
| Pjbomb2/TrueTrace-Unity-Pathtracer |
969 |
|
0 |
0 |
3 months ago |
0 |
|
0 |
mit |
C# |
| A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores |
| cdrinmatane/SSRT |
134 |
|
0 |
0 |
over 5 years ago |
0 |
|
3 |
mit |
C# |
| Real-time indirect diffuse illuminaton using screen-space information for Unity. |
| NullTale/GiLight2D |
102 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
mit |
C# |
| ๐๐๐๐๐๐๐๐๐๐๐ผ๐ 2D Raytracing for Unity Urp |
| Scrawk/Mesh-Voxelization |
96 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C# |
| Mesh voxelization in Unity |
| INedelcu/PathTracingDemo |
81 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
|
C# |
| A path tracing demo using hardware accelerated ray tracing in Unity |
| airliang/unity-raytracing |
57 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
|
C# |
| Raytracing by compute shader in unity |
| gillesferrand/Unity-RayTracing |
48 |
|
0 |
0 |
over 8 years ago |
0 |
|
4 |
|
C# |
| Demo of volume rendering a data cube in Unity by performing ray tracing on the GPU |
| Robert-K/light2D |
40 |
|
0 |
0 |
almost 7 years ago |
0 |
|
0 |
mit |
ShaderLab |
| Realtime 2D Raytracing in Unity using Signed Distance Fields |
| Arlorean/UnityComputeShaderTest |
39 |
|
0 |
0 |
almost 9 years ago |
0 |
|
0 |
mit |
C# |
| Unity Compute Shader Realtime Ray Tracing |