| lettier/3d-game-shaders-for-beginners |
15,637 |
|
0 |
0 |
almost 3 years ago |
0 |
|
19 |
bsd-3-clause |
C++ |
| 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game. |
| Angelo1211/HybridRenderingEngine |
404 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
mit |
C++ |
| Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL. |
| fluentsprings/ExpressMapper |
289 |
|
0 |
0 |
over 6 years ago |
0 |
|
57 |
other |
C# |
| Mapping .Net types |
| rinkowei/OpenGLES_Examples |
188 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
C |
| The implementation of real-time rendering technologies based on Google Angle(OpenGL ES 3.1) and SDL2 |
| jebbyk/OSBES-minecraft-bedrock-edition-shader |
117 |
|
0 |
0 |
about 4 years ago |
0 |
|
22 |
gpl-3.0 |
GLSL |
| shaders for minecraft_pe that uses the latest functionality of OpenGLES 3.0 |
| larsbertram69/Lux-2.01 |
111 |
|
0 |
0 |
about 9 years ago |
0 |
|
2 |
|
GLSL |
| larsbertram69/Lux-2.02-Personal |
100 |
|
0 |
0 |
over 8 years ago |
0 |
|
2 |
|
HLSL |
| Lux 2.02 pbr Shader Framework for Unity 5.6 |
| graphitemaster/neothyne |
56 |
|
0 |
0 |
over 9 years ago |
0 |
|
18 |
mit |
C++ |
| Engine and game |
| Scylardor/ofxShadersFX |
50 |
|
0 |
0 |
about 8 years ago |
0 |
|
5 |
mit |
C++ |
| An OF addon to ease the use of well-known shaders |
| utilForever/OpenGLTutorial |
31 |
|
0 |
0 |
over 9 years ago |
0 |
|
0 |
mit |
C |
| OpenGL Study with Examples and Homeworks |