| lettier/3d-game-shaders-for-beginners |
15,637 |
|
0 |
0 |
almost 3 years ago |
0 |
|
19 |
bsd-3-clause |
C++ |
| 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game. |
| zauonlok/renderer |
1,335 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
mit |
C |
| A shader-based software renderer written from scratch in C89 |
| steaklive/EveryRay-Rendering-Engine |
517 |
|
0 |
0 |
over 2 years ago |
0 |
|
6 |
mit |
C++ |
| Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping |
| Angelo1211/HybridRenderingEngine |
404 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
mit |
C++ |
| Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL. |
| KaimaChen/Unity-Shader-Demo |
398 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
|
ShaderLab |
| Some demo created by Unity Shader |
| samizzo/nshader |
222 |
|
0 |
0 |
about 9 years ago |
0 |
|
7 |
other |
C# |
| Visual Studio 2013/2015/2017 syntax highlighting extension for shader languages |
| simongeilfus/Cinder-Experiments |
216 |
|
0 |
0 |
over 10 years ago |
0 |
|
0 |
|
C++ |
| A collection of experiments, samples and other bits of code. |
| jebbyk/OSBES-minecraft-bedrock-edition-shader |
117 |
|
0 |
0 |
about 4 years ago |
0 |
|
22 |
gpl-3.0 |
GLSL |
| shaders for minecraft_pe that uses the latest functionality of OpenGLES 3.0 |
| larsbertram69/Lux-2.01 |
111 |
|
0 |
0 |
about 9 years ago |
0 |
|
2 |
|
GLSL |
| fabiensanglard/dEngine |
103 |
|
0 |
0 |
about 8 years ago |
0 |
|
0 |
|
C |
| dEngine is an OpenGL ES 2.0 renderer, uber shader based with support for shadommap, specularmap and bumpmapping. |