Hybridrenderingengine Alternatives

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
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Alternatives To Angelo1211/HybridRenderingEngine
Project Name Stars Downloads Repos Using This Packages Using This Most Recent Commit Total Releases Latest Release Open Issues License Language
lettier/3d-game-shaders-for-beginners 15,637 0 0 almost 3 years ago 0 19 bsd-3-clause C++
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nidorx/matcaps 2,165 0 0 over 2 years ago 0 3 JavaScript
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gfxfundamentals/webgl2-fundamentals 1,606 0 0 about 2 years ago 0 16 bsd-3-clause HTML
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mmatl/pyrender 1,043 12 14 about 3 years ago 43 February 18, 2021 143 mit Python
Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
Nadrin/PBR 833 0 0 over 4 years ago 0 4 mit C++
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
tomdalling/opengl-series 736 0 0 about 6 years ago 0 2 other C++
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enginmanap/limonEngine 573 0 0 over 2 years ago 0 47 lgpl-3.0 C++
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bwasty/learn-opengl-rs 544 0 0 over 5 years ago 0 4 unlicense Rust
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kosua20/Rendu 509 0 0 over 2 years ago 0 0 mit C++
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Angelo1211/HybridRenderingEngine 404 0 0 about 6 years ago 0 0 mit C++
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
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