| lettier/3d-game-shaders-for-beginners |
15,637 |
|
0 |
0 |
almost 3 years ago |
0 |
|
19 |
bsd-3-clause |
C++ |
| 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game. |
| nidorx/matcaps |
2,165 |
|
0 |
0 |
over 2 years ago |
0 |
|
3 |
|
JavaScript |
| Huge library of matcap PNG textures organized by color |
| gfxfundamentals/webgl2-fundamentals |
1,606 |
|
0 |
0 |
about 2 years ago |
0 |
|
16 |
bsd-3-clause |
HTML |
| WebGL 2 lessons starting from the basics |
| mmatl/pyrender |
1,043 |
|
12 |
14 |
about 3 years ago |
43 |
February 18, 2021 |
143 |
mit |
Python |
| Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes. |
| Nadrin/PBR |
833 |
|
0 |
0 |
over 4 years ago |
0 |
|
4 |
mit |
C++ |
| An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4. |
| tomdalling/opengl-series |
736 |
|
0 |
0 |
about 6 years ago |
0 |
|
2 |
other |
C++ |
| Code to accompany a series of OpenGL articles on tomdalling.com |
| enginmanap/limonEngine |
573 |
|
0 |
0 |
over 2 years ago |
0 |
|
47 |
lgpl-3.0 |
C++ |
| 3D FPS game engine with full dynamic lighting and shadows |
| bwasty/learn-opengl-rs |
544 |
|
0 |
0 |
over 5 years ago |
0 |
|
4 |
unlicense |
Rust |
| Rust port of JoeyDeVries/LearnOpenGL |
| kosua20/Rendu |
509 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
C++ |
| A simple realtime graphics playground for experimentations. |
| Angelo1211/HybridRenderingEngine |
404 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
mit |
C++ |
| Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL. |