| gonglei007/GameDevMind |
3,724 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
mit |
Shell |
| 最全面的游戏开发技术图谱。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。 |
| tobspr/RenderPipeline |
929 |
|
0 |
0 |
over 2 years ago |
0 |
January 16, 2016 |
32 |
other |
Python |
| Physically Based Shading and Deferred Rendering for the Panda3D game engine |
| amethyst/rendy |
793 |
|
0 |
12 |
about 4 years ago |
2 |
November 07, 2019 |
55 |
other |
Rust |
| State of the art "build your own engine" kit powered by gfx-hal |
| Endarren/Unity_Resources |
177 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
gpl-3.0 |
|
| A list of resources and tutorials for those doing programming in Unity. |
| bscotch/stitch |
92 |
|
0 |
4 |
about 2 years ago |
142 |
October 30, 2023 |
22 |
other |
TypeScript |
| Tools and apps for GameMaker development: a CLI for pipeline development, a VSCode extension for coding, and more. |
| pschraut/UnityTexture2DArrayImportPipeline |
75 |
|
0 |
0 |
almost 4 years ago |
0 |
|
2 |
mit |
C# |
| A Texture2DArray Import Pipeline for Unity 2019.3 and newer. |
| pschraut/UnityTexture3DAtlasImportPipeline |
23 |
|
0 |
0 |
almost 4 years ago |
0 |
|
1 |
mit |
C# |
| A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer. |
| bquenin/tuile |
23 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
Go |
| Tuile (French for tile) is a 2D graphics engine inspired from old hardware and based on layers, tiles sets, tile maps and sprites. Its scanline rendering pipeline makes it perfect for raster effects. |
| ashleydavis/promises-for-game-development |
17 |
|
0 |
0 |
almost 11 years ago |
0 |
|
1 |
mit |
|
| In this article we talk about our experience making the promises pattern work for game development. We aim to explain how promises can improve your game development process. |
| Moguri/pman |
16 |
|
0 |
0 |
over 2 years ago |
19 |
October 30, 2023 |
9 |
mit |
Python |
| A Python package to help bootstrap and manage Panda3D applications |