| microsoft/DeepSpeed |
31,015 |
|
0 |
87 |
about 2 years ago |
79 |
December 01, 2023 |
920 |
apache-2.0 |
Python |
| DeepSpeed is a deep learning optimization library that makes distributed training and inference easy, efficient, and effective. |
| zeux/meshoptimizer |
4,770 |
|
0 |
69 |
about 2 years ago |
7 |
November 02, 2023 |
15 |
mit |
C++ |
| Mesh optimization library that makes meshes smaller and faster to render |
| antonmks/Alenka |
1,150 |
|
0 |
0 |
about 9 years ago |
0 |
|
12 |
other |
Cuda |
| GPU database engine |
| GPUOpen-LibrariesAndSDKs/brotli_g_sdk |
178 |
|
0 |
0 |
almost 2 years ago |
0 |
|
|
mit |
C++ |
| Brotli-G SDK provides an improved lossless compression ratio with GPU decompression support than the standard Brotli compression algorithm maintained by the IETF (also known as RFC7932) |
| TimvanScherpenzeel/texture-compressor |
172 |
|
2 |
6 |
about 4 years ago |
31 |
November 06, 2019 |
4 |
mit |
TypeScript |
| CLI tool for texture compression using ASTC, ETC, PVRTC and S3TC in a KTX container. |
| mainroach/crabby |
98 |
|
0 |
0 |
almost 12 years ago |
0 |
|
8 |
apache-2.0 |
C |
| A texture compression algorithm for sprite sheets that allows decompression on the GPU during rendering. |
| GammaUNC/GST |
97 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
other |
C |
| Generalized Texture Compression -- Aimed to provide GPU-decompress and higher compression rates. |
| szcompressor/cuSZ |
53 |
|
0 |
0 |
over 2 years ago |
0 |
|
7 |
other |
C++ |
| A GPU accelerated error-bounded lossy compression for scientific data. |
| dingwentao/GPU-lossless-compression |
39 |
|
0 |
0 |
over 5 years ago |
0 |
|
1 |
|
Cuda |
| GPU-Accelerated Lossless Data Compressors Survey |
| NVIDIA-ISAAC-ROS/isaac_ros_compression |
35 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
apache-2.0 |
C |
| Hardware-accelerated data compression |