| GPUOpen-Tools/compressonator |
1,175 |
|
0 |
0 |
about 2 years ago |
0 |
|
71 |
|
C++ |
| Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs |
| donmccurdy/glTF-Transform |
1,154 |
|
1 |
67 |
about 2 years ago |
179 |
November 14, 2023 |
61 |
mit |
TypeScript |
| glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js. |
| NVIDIA/NvPipe |
363 |
|
0 |
0 |
almost 6 years ago |
0 |
|
0 |
other |
Cuda |
| NVIDIA-accelerated zero latency video compression library for interactive remoting applications |
| gopro/cineform-sdk |
237 |
|
0 |
0 |
about 4 years ago |
0 |
|
15 |
other |
C |
| The GoPro® CineForm video codec SDK. |
| OlehKulykov/LzmaSDKObjC |
164 |
|
0 |
0 |
over 3 years ago |
43 |
October 22, 2018 |
15 |
mit |
C++ |
| Lzma SDK for Swift and Objective-C ( iOS & MacOS ) based on extended functionality of the C++ LZMA SDK code. |
| liyuming1978/NativeLibCompression |
98 |
|
0 |
0 |
about 9 years ago |
0 |
|
1 |
mit |
C |
| The native library compression sdk is given to solve the apk size problem. It is easy to integrate and will get max 50% size decreasing. Not only sdk, a Java tool for package is provided to convert normal apk to compressed apk. |
| episage/lzma-compressor |
10 |
|
0 |
0 |
over 9 years ago |
0 |
|
0 |
|
C# |
| High compression ratio |
| jcayzac/Protobuf-LZMA |
7 |
|
0 |
0 |
about 15 years ago |
0 |
|
0 |
|
C++ |
| LZMA-[de]compressing streams for libprotobuf, using the public domain LZMA SDK and released under New BSD license |
| emericg/libcineform |
6 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
other |
C |
| CineForm decoding and encoding library. Fully compatible, but easier to build and integrate than the CineForm SDK. |