| MikeMcShaffry/gamecode4 |
214 |
|
0 |
0 |
over 9 years ago |
0 |
|
15 |
lgpl-3.0 |
C++ |
| Automatically exported from code.google.com/p/gamecode4 |
| ddmills/geotic |
167 |
|
2 |
3 |
almost 3 years ago |
53 |
March 20, 2022 |
11 |
mit |
JavaScript |
| Entity Component System library for javascript |
| Noesis/UE4-ShooterGame |
145 |
|
0 |
0 |
over 4 years ago |
0 |
|
2 |
|
C++ |
| ShooterGame using Unreal and NoesisGUI |
| llfjfz/LiveRender |
61 |
|
0 |
0 |
over 6 years ago |
0 |
|
3 |
|
C |
| A Cloud Gaming System Based on Compressive Graphics Streaming |
| Dovyski/Achieve |
31 |
|
0 |
0 |
over 10 years ago |
0 |
|
0 |
mit |
ActionScript |
| Library to manage and implement achievements in a game. |
| apoch/formula-engine |
27 |
|
0 |
0 |
almost 10 years ago |
0 |
|
0 |
bsd-3-clause |
C++ |
| A simple but powerful embeddable scripting library for games |
| yilmazfatih6/chess |
24 |
|
0 |
0 |
about 2 years ago |
0 |
|
0 |
mit |
C++ |
| Chess game powered by Unreal Engine 4 (Version 4.22) [WIP] |
| Valkirie/Thunderbolt-Switch |
16 |
|
0 |
0 |
over 4 years ago |
0 |
|
3 |
|
C# |
| Thunderbolt Switch, a software that switches your game settings and device power profiles (TDP, Power Balance, Voltage) for all your games based on device current status (AC, DC, EGPU, External Screen). Now compatible with both Intel and AMD processors. |
| anazawa/sgfgrove |
13 |
|
3 |
2 |
almost 10 years ago |
2 |
May 01, 2016 |
1 |
|
JavaScript |
| Type-aware SGF parser/composer intended for the browser |
| DoctorMcKay/node-steam-gameserver |
13 |
|
0 |
1 |
about 3 years ago |
1 |
August 15, 2016 |
2 |
mit |
JavaScript |