| google/filament |
16,722 |
|
2 |
7 |
about 2 years ago |
130 |
November 15, 2023 |
134 |
apache-2.0 |
C++ |
| Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 |
| mmp/pbrt-v4 |
2,419 |
|
0 |
0 |
over 2 years ago |
0 |
|
64 |
apache-2.0 |
C++ |
| Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book. |
| gan74/Yave |
446 |
|
0 |
0 |
over 2 years ago |
0 |
|
3 |
mit |
C++ |
| Yet Another Vulkan Engine |
| Twinklebear/tray_rust |
443 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
mit |
Rust |
| A toy ray tracer in Rust |
| DassaultSystemes-Technology/EnterprisePBRShadingModel |
362 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
other |
HTML |
| GPUOpen-LibrariesAndSDKs/BlenderUSDHydraAddon |
327 |
|
0 |
0 |
over 2 years ago |
0 |
|
15 |
apache-2.0 |
Python |
| This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra. |
| gecko0307/dagon |
292 |
|
0 |
1 |
about 2 years ago |
35 |
August 30, 2023 |
12 |
other |
D |
| 3D game engine for D |
| kayac/kamakura-shaders |
235 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
other |
C# |
| Kamakura Shaders |
| appleseedhq/blenderseed |
234 |
|
0 |
0 |
over 4 years ago |
0 |
|
33 |
mit |
Python |
| appleseed plugin for Blender |
| behindthepixels/EDXRay |
224 |
|
0 |
0 |
over 7 years ago |
0 |
|
9 |
|
C++ |
| A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction. |