| hoverinc/ray-tracing-renderer |
557 |
|
1 |
2 |
about 4 years ago |
43 |
October 05, 2020 |
58 |
mit |
JavaScript |
| [UNMAINTAINED] Real-time path tracing on the web with three.js |
| vilbeyli/VQEngine |
403 |
|
0 |
0 |
over 3 years ago |
0 |
|
34 |
gpl-3.0 |
C++ |
| Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support |
| jose-villegas/VCTRenderer |
318 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C++ |
| A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/ |
| PierrePerrin/PPMusicImageShadow |
303 |
|
0 |
0 |
over 8 years ago |
7 |
October 09, 2017 |
0 |
mit |
Swift |
| PPMusicImageShadow is a view that imitates in real time the shadow blurred effect of iOS Music App. |
| phi-lira/UniversalShaderExamples |
129 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
|
ShaderLab |
| Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline. |
| Erkaman/webgl-rsm |
30 |
|
0 |
0 |
almost 9 years ago |
0 |
|
0 |
mit |
JavaScript |
| Real-time Indirect lighting with Reflective Shadows Maps in WebGL |
| daseyb/zaphod |
23 |
|
0 |
0 |
over 9 years ago |
0 |
|
1 |
|
C++ |
| A CPU Raytracer |
| freds72/pico8-shadows |
21 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
mit |
Lua |
| Real-time 3d shadows on pico8 virtual console |
| jacekschae/shadow-firebase |
20 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
|
Clojure |
| shadow-cljs and firebase using google auth and persisting state to realtime database |
| zhaobozhen/Kage |
9 |
|
0 |
0 |
over 5 years ago |
0 |
|
1 |
apache-2.0 |
Kotlin |
| A real-time displayed multimedia projection system based on Android. |