| mosra/magnum |
4,593 |
|
0 |
0 |
about 2 years ago |
0 |
|
86 |
other |
C++ |
| Lightweight and modular C++11 graphics middleware for games and data visualization |
| PixarAnimationStudios/OpenSubdiv |
2,771 |
|
0 |
0 |
over 2 years ago |
0 |
|
49 |
other |
C++ |
| An Open-Source subdivision surface library. |
| RuntimeCompiledCPlusPlus/RuntimeCompiledCPlusPlus |
2,052 |
|
0 |
0 |
over 2 years ago |
0 |
|
9 |
|
C++ |
| Change C++ code at runtime |
| daw42/glslcookbook |
461 |
|
0 |
0 |
almost 7 years ago |
0 |
|
3 |
mit |
C |
| Example code for the OpenGL Shading Language Cookbook - 2nd Edition (3rd Edition now available) |
| flingengine/FlingEngine |
305 |
|
0 |
0 |
over 3 years ago |
0 |
|
17 |
mit |
C++ |
| A Vulkan game engine with a focus on data oriented design |
| PacktPublishing/OpenGL-4-Shading-Language-Cookbook-Third-Edition |
259 |
|
0 |
0 |
about 3 years ago |
0 |
|
1 |
mit |
C |
| OpenGL 4 Shading Language Cookbook - Third Edition, published by Packt |
| ArthurSonzogni/OpenGL_CMake_Skeleton |
254 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
mit |
C++ |
| :heart: A ready to use cmake skeleton using GLFW, Glew and glm. :+1: |
| BrutPitt/glslSmartDeNoise |
161 |
|
0 |
0 |
over 4 years ago |
0 |
|
2 |
bsd-2-clause |
C++ |
| Fast glsl deNoise spatial filter, with circular gaussian kernel, full configurable |
| kocsis1david/font-demo |
147 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
mit |
C |
| Text rendering in Vulkan by estimating signed distance |
| libigl/libigl-example-project |
121 |
|
0 |
0 |
over 2 years ago |
0 |
|
10 |
mpl-2.0 |
CMake |
| A blank project example showing how to use libigl and cmake. |