| leela-zero/leela-zero-server |
60 |
|
0 |
0 |
almost 6 years ago |
0 |
|
26 |
agpl-3.0 |
JavaScript |
| Server side code of the Leela Zero project |
| Slavco/dicestart |
20 |
|
0 |
0 |
about 12 years ago |
0 |
|
1 |
mit |
PHP |
| Mini framework for easy creating blockchain games |
| RNG42/NoitaSeedChanger |
16 |
|
0 |
0 |
almost 6 years ago |
0 |
|
0 |
mit |
C# |
| This tool forces the game 'Noita' to use any seed you want. |
| JujuAdams/protect-your-savefiles |
14 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
mit |
Game Maker Language |
| Protect your savefiles using HMAC-SHA1 hashes |
| retrio/gb |
11 |
|
0 |
0 |
over 10 years ago |
0 |
|
3 |
gpl-3.0 |
Haxe |
| retr.io Game Boy emulator |
| theganyo/word-fling |
9 |
|
0 |
0 |
over 10 years ago |
0 |
|
0 |
isc |
JavaScript |
| Simple example of a word-based game using Redis |
| HouraiTeahouse/Tapioca |
6 |
|
0 |
0 |
almost 6 years ago |
0 |
|
0 |
apache-2.0 |
Go |
| Efficient and cost effective continuous delivery for large binary games. |
| nanzi/leelazero_go_selfplay_game_datasets |
5 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
lgpl-3.0 |
Python |
| LeelaZero Go selfplay games are split into single sgf files and classified in network numbers/hashes. |
| freedogeon/the-moon-game |
5 |
|
0 |
0 |
almost 6 years ago |
0 |
|
0 |
|
HTML |
| Freedogeon The Moon Game Source Code |