| egametang/ET |
8,004 |
|
0 |
0 |
about 2 years ago |
0 |
|
59 |
mit |
C# |
| Unity3D Client And C# Server Framework |
| kwea123/nerf_pl |
2,291 |
|
0 |
0 |
over 2 years ago |
0 |
|
72 |
mit |
Jupyter Notebook |
| NeRF (Neural Radiance Fields) and NeRF in the Wild using pytorch-lightning |
| drojdjou/J3D |
830 |
|
0 |
0 |
over 3 years ago |
0 |
|
4 |
mit |
JavaScript |
| J3D - unity3d-to-threejs exporter |
| reinterpretcat/utymap |
759 |
|
0 |
0 |
almost 7 years ago |
0 |
|
24 |
apache-2.0 |
C++ |
| Highly customizable library for procedural world generation based on real map data |
| Looooong/Unity-SRP-VXGI |
568 |
|
0 |
0 |
over 3 years ago |
0 |
|
10 |
mit |
C# |
| Voxel-based Global Illumination using Unity Scriptable Render Pipeline |
| cinight/CustomSRP |
478 |
|
0 |
0 |
almost 3 years ago |
0 |
|
2 |
|
C# |
| Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed. |
| akbiggs/UnityTimer |
433 |
|
0 |
0 |
almost 5 years ago |
0 |
|
8 |
other |
C# |
| Powerful and convenient library for running actions after a delay in Unity3D. |
| UnityCommunity/UnitySingleton |
317 |
|
0 |
0 |
about 2 years ago |
0 |
|
1 |
mit |
C# |
| The best way to implement singleton pattern in Unity. |
| LingJiJian/uLui |
287 |
|
0 |
0 |
over 8 years ago |
0 |
|
2 |
mit |
C |
| unity3d - advanced control library |
| dilmerv/UnityVFXMillionsOfParticles |
253 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
mit |
Mathematica |
| Various effects generated with Visual Effect Graph and all include more than 1 million of particles |