| LiangliangNan/Easy3D |
1,600 |
|
0 |
0 |
10 months ago |
0 |
|
5 |
gpl-3.0 |
C++ |
| A lightweight, easy-to-use, and efficient library for processing and rendering 3D data (C++ & Python) |
| UnityTechnologies/ShaderGraph_ExampleLibrary |
1,026 |
|
0 |
0 |
almost 6 years ago |
0 |
|
7 |
|
ShaderLab |
| A library of Shaders created using Unity's Shader Graph. |
| keijiro/Smrvfx |
859 |
|
0 |
2 |
over 3 years ago |
8 |
December 08, 2020 |
0 |
unlicense |
|
| Skinned mesh sampling with VFX Graph |
| Jay2645/Unreal-Polygonal-Map-Gen |
278 |
|
0 |
0 |
about 4 years ago |
0 |
|
1 |
apache-2.0 |
C++ |
| An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/ |
| aman-tiwari/MeshToSDF |
276 |
|
0 |
0 |
over 5 years ago |
0 |
|
2 |
mit |
C# |
| Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime |
| vizorvr/patches |
151 |
|
0 |
0 |
almost 6 years ago |
0 |
|
300 |
mit |
JavaScript |
| Patches is a visual programming editor for building WebVR and WebGL experiences. |
| olson-sean-k/plexus |
136 |
|
2 |
1 |
over 2 years ago |
12 |
March 01, 2019 |
14 |
mit |
Rust |
| Polygonal mesh processing. |
| Siccity/Graphmesh |
104 |
|
0 |
0 |
about 6 years ago |
0 |
|
2 |
mit |
C# |
| Graph-based mesh modifiers. |
| Unity-Technologies/TheHeretic-VFXCharacter |
92 |
|
0 |
0 |
about 5 years ago |
0 |
|
4 |
other |
C# |
| Morgan - a VFX character from The Heretic, a short film made with Unity |
| jagenjo/rendeer.js |
72 |
|
0 |
1 |
about 3 years ago |
1 |
August 27, 2020 |
3 |
mit |
JavaScript |
| Light-weight 3D Scene graph library with renderer in WebGL |