| Looooong/Unity-SRP-VXGI |
568 |
|
0 |
0 |
over 3 years ago |
0 |
|
10 |
mit |
C# |
| Voxel-based Global Illumination using Unity Scriptable Render Pipeline |
| microsoft/azure-pipelines-task-lib |
393 |
|
70 |
53 |
about 2 years ago |
59 |
November 09, 2023 |
47 |
mit |
TypeScript |
| Libraries for writing VSTS and TFS build tasks |
| ozontech/file.d |
270 |
|
0 |
0 |
about 2 years ago |
85 |
November 27, 2023 |
45 |
bsd-3-clause |
Go |
| A blazing fast tool for building data pipelines: read, process and output events. Our community: https://t.me/file_d_community |
| dash0hq/otelbin |
172 |
|
0 |
0 |
about 2 years ago |
0 |
|
25 |
apache-2.0 |
TypeScript |
| Web-based tool to facilitate OpenTelemetry collector configuration editing and verification |
| sikanhe/apollo-tracing-elixir |
104 |
|
3 |
0 |
over 5 years ago |
7 |
August 30, 2020 |
4 |
|
Elixir |
| Apollo Tracing middleware for Absinthe |
| RehanSaeed/Serilog.Enrichers.Span |
91 |
|
0 |
16 |
over 2 years ago |
13 |
January 10, 2023 |
5 |
mit |
C# |
| Enrich Serilog log events with properties from Open Telemetry spans. |
| WilliamLewww/vulkan_ray_tracing_minimal_abstraction |
58 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
gpl-3.0 |
C++ |
| A minimal implementation of Vulkan ray tracing. |
| StarsX/DXRVoxelizer |
26 |
|
0 |
0 |
about 2 years ago |
0 |
|
0 |
|
C |
| XUSGRayTracing-EZ sample on DirectX12: real-time voxelization making use of ray-tracing pipeline for easy solid voxelization. |
| gztong/BMFR-DXR-Denoiser |
22 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
bsd-3-clause |
C++ |
| A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR |
| opencensus-beam/opencensus_absinthe |
14 |
|
0 |
0 |
over 6 years ago |
3 |
May 17, 2019 |
14 |
apache-2.0 |
Elixir |
| Opencensus integration with Absinthe |