| powervr-graphics/Native_SDK |
643 |
|
0 |
0 |
over 2 years ago |
0 |
|
17 |
mit |
C++ |
| C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications |
| kotlin-graphics/imgui |
566 |
|
0 |
0 |
over 2 years ago |
0 |
|
22 |
mit |
Kotlin |
| Bloat-free Immediate Mode Graphical User interface for JVM with minimal dependencies (rewrite of dear imgui) |
| UmSenhorQualquer/pyforms |
506 |
|
14 |
1 |
about 6 years ago |
10 |
October 30, 2018 |
27 |
mit |
Python |
| Python layer of Windows forms, based on PyQt and OpenGL |
| zaki/irrlicht |
346 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
|
C++ |
| An automatically updated mirror of the Irrlicht SVN repository on sourceforge |
| Eyescale/Equalizer |
220 |
|
0 |
0 |
over 2 years ago |
0 |
|
63 |
other |
C++ |
| Equalizer is the standard middleware to create and deploy parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors and computers to scale the rendering performance, visual quality and display size. An Equalizer application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations and Virtual Reality installations. |
| zakk4223/SyphonInject |
168 |
|
0 |
0 |
over 7 years ago |
0 |
|
12 |
|
Objective-C |
| Syphonize an application at runtime |
| opencodewin/imgui |
129 |
|
0 |
0 |
about 2 years ago |
0 |
|
1 |
mit |
C++ |
| Fork from imgui(docking/viewport) with vulkan image rendering support. many widgets and addons. |
| nickguletskii/GLXOSD |
110 |
|
0 |
0 |
over 8 years ago |
0 |
|
22 |
mit |
Lua |
| GLXOSD is an extensible on-screen display (OSD)/overlay for OpenGL applications running on Linux with X11 which aims to provide similar functionality to MSI Afterburner/RivaTuner OSD. It can show FPS, frame timings, temperatures and more in OpenGL games and applications. It can also be used to benchmark games, much like voglperf. |
| minetest/irrlicht |
108 |
|
0 |
0 |
about 2 years ago |
0 |
|
23 |
other |
C++ |
| Minetest's fork of Irrlicht |
| LAGameStudio/apolune |
71 |
|
0 |
0 |
about 5 years ago |
0 |
|
1 |
other |
C++ |
| Lost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features, written in Visual Studio for over a decade! |