| liuyubobobo/Play-with-Data-Structures |
1,800 |
|
0 |
0 |
almost 5 years ago |
0 |
|
3 |
|
Java |
| Codes of my MOOC Course <Play Data Structures in Java>. Updated contents and practices are also included. 我在慕课网上的课程《Java语言玩转数据结构》示例代码。课程的更多更新内容及辅助练习也将逐步添加进这个代码仓。 |
| CharlesPikachu/AIGames |
484 |
|
0 |
0 |
about 4 years ago |
0 |
|
1 |
mit |
Python |
| use AI to play some games. |
| liuyubobobo/Play-with-Algorithm-Visualization |
202 |
|
0 |
0 |
about 6 years ago |
0 |
|
1 |
|
Java |
| Codes of my MOOC Course <Play with Algorithm Visualization>. Updated contents and more demos or practices are also included. 我在慕课网上的课程《看得见的算法》Java示例代码。课程的更多更新内容及辅助练习也将逐步添加进这个代码仓。 |
| w8r/GreinerHormann |
186 |
|
7 |
12 |
over 4 years ago |
10 |
June 02, 2021 |
8 |
mit |
JavaScript |
| Greiner-Hormann polygon clipping algorithm. Does AND, OR, XOR. Plays nicely with Leaflet. Handles non-convex polygons and multiple clipping areas. ~3kb footprint, no dependencies |
| aliakbar09a/AI_plays_snake |
134 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
Python |
| AI trained using Genetic Algorithm and Deep Learning to play the game of snake |
| initial-h/AlphaZero_Gomoku_MPI |
86 |
|
0 |
0 |
about 6 years ago |
0 |
|
5 |
|
Python |
| An asynchronous/parallel method of AlphaGo Zero algorithm with Gomoku |
| Vandermode/TFPnP |
75 |
|
0 |
0 |
about 3 years ago |
0 |
|
2 |
|
Python |
| Tuning-free Plug-and-Play Proximal Algorithm for Inverse Imaging Problems (ICML 2020 Award Paper & JMLR 2022) |
| vangav/vos_backend |
68 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
mit |
Java |
| vangav open source - backend; a backend generator (generates more than 90% of the code needed for big scale backend services) |
| pmuens/lab |
39 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
|
Jupyter Notebook |
| Environment to play around with algorithms and data |
| hayderkharrufa/snake_pathfinding_ai |
33 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
mit |
Python |
| AI plays snake game using BFS (Breadth-First Search) algorithm. |