| Armour/Multiplayer-FPS |
841 |
|
0 |
0 |
about 2 years ago |
0 |
|
12 |
mit |
C# |
| :video_game: A multiplayer first person shooter game based on Unity Game Engine |
| digital-standard/ThreeDPoseTracker |
455 |
|
0 |
0 |
over 4 years ago |
0 |
|
7 |
|
C# |
| delmarle/RPG-Core |
437 |
|
0 |
0 |
almost 3 years ago |
0 |
|
1 |
other |
C# |
| UNITY engine RPG framework |
| Shinao/Unity-GPU-Boids |
234 |
|
0 |
0 |
about 8 years ago |
0 |
|
0 |
mit |
C# |
| GPU powered boids with multiple implementations |
| VeryHotShark/First-Person-Controller-VeryHotShark |
169 |
|
0 |
0 |
almost 6 years ago |
0 |
|
5 |
mit |
C# |
| This is a project where im trying to create a quite generic first person controller that can be use in different games and extended for your own needs. I started this project because i wanted to create a controller for my walking simulator game so that's why controller fits better with this genre. I Also use a free extension from Unity Store called Naughty Attributes to help me keep this project nice and tidy. |
| NFMynster/ArenaGame |
161 |
|
0 |
0 |
almost 7 years ago |
0 |
|
2 |
mit |
C# |
| A Unity First Person Shooter game made with Forge networking as an example project. |
| spatialos/gdk-for-unity-fps-starter-project |
156 |
|
0 |
0 |
over 4 years ago |
0 |
|
3 |
mit |
C# |
| SpatialOS GDK for Unity FPS Starter Project |
| keypax/object-pooling-in-unity-demo |
148 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
mit |
C# |
| This demo project shows custom implementation of Object Pooling used in our upcoming game: Pelagos: Rise of Greece |
| boaheck/TheFirstPerson |
143 |
|
0 |
0 |
over 4 years ago |
0 |
|
3 |
mit |
C# |
| An easy to use, feature rich, extendable first person controller for Unity. |
| richardelms/FileBasedPlayerPrefs |
93 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
mit |
C# |
| Unity lib for json file based PlayerPrefs. |