| egametang/ET |
8,004 |
|
0 |
0 |
about 2 years ago |
0 |
|
59 |
mit |
C# |
| Unity3D Client And C# Server Framework |
| Unity-Technologies/DOTSSample |
664 |
|
0 |
0 |
over 5 years ago |
0 |
|
1 |
other |
C# |
| A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS). |
| d-zone-org/d-zone |
500 |
|
0 |
3 |
over 4 years ago |
86 |
September 19, 2020 |
19 |
isc |
JavaScript |
| An ambient life simulation driven by user activity within a Discord server |
| fpanettieri/unity-socket.io-DEPRECATED |
220 |
|
0 |
0 |
over 9 years ago |
0 |
|
25 |
mit |
C# |
| Socket.IO client for Unity3d |
| decentraland/builder |
147 |
|
2 |
3 |
about 2 years ago |
1,019 |
February 17, 2026 |
192 |
other |
TypeScript |
| 🍉 Build scenes for Decentraland |
| PlayFab/PlayFabGameServer |
81 |
|
0 |
0 |
about 7 years ago |
0 |
|
1 |
apache-2.0 |
C# |
| Out of the Box Game Server for PlayFab.com |
| jbruening/PNet |
71 |
|
0 |
0 |
over 10 years ago |
0 |
|
3 |
|
C# |
| Networking middleware for unity using Lidgren, with a custom dedicated server. This library is now obsolete in favor of its successor: https://bitbucket.org/jbruening/pnet2 |
| Syphon/Quartz-Composer |
67 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
other |
Objective-C |
| Syphon implementation for Quartz Composer |
| BoltEngine/Bolt-Sample |
29 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
|
C# |
| Wavesonics/GodotClientServer |
28 |
|
0 |
0 |
almost 6 years ago |
0 |
|
2 |
mit |
GDScript |
| An example of how to setup a Client/Server architecture in Godot within a single projects. |