| gonglei007/GameDevMind |
3,724 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
mit |
Shell |
| 最全面的游戏开发技术图谱。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。 |
| Unity-Technologies/Graphics |
2,316 |
|
0 |
0 |
about 2 years ago |
0 |
|
80 |
other |
C# |
| Unity Graphics - Including Scriptable Render Pipeline |
| openupm/openupm |
1,412 |
|
0 |
0 |
about 2 years ago |
0 |
|
13 |
bsd-3-clause |
JavaScript |
| OpenUPM - Open Source Unity Package Registry (UPM) |
| Arvtesh/UnityFx.Outline |
878 |
|
0 |
4 |
almost 3 years ago |
15 |
November 18, 2021 |
15 |
mit |
C# |
| Screen-space outlines for Unity3d. |
| keijiro/TestbedHDRP |
744 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
unlicense |
ShaderLab |
| Testbed project for Unity HDRP (High Definition Render Pipeline) |
| Looooong/Unity-SRP-VXGI |
568 |
|
0 |
0 |
over 3 years ago |
0 |
|
10 |
mit |
C# |
| Voxel-based Global Illumination using Unity Scriptable Render Pipeline |
| Kink3d/kDecals |
524 |
|
0 |
0 |
over 2 years ago |
0 |
|
25 |
mit |
C# |
| Projection Decals for Unity's Universal Render Pipeline. |
| Unity-Technologies/SynthDet |
330 |
|
0 |
0 |
almost 3 years ago |
0 |
|
5 |
apache-2.0 |
C# |
| SynthDet - An end-to-end object detection pipeline using synthetic data |
| Anatta336/driven-decals |
287 |
|
0 |
0 |
about 5 years ago |
0 |
|
9 |
mit |
C# |
| A mesh-based PBR decal system for Unity's universal render pipeline. |
| sienaiwun/TAA_Unity_URP |
285 |
|
0 |
0 |
almost 4 years ago |
0 |
|
7 |
other |
C# |
| Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline |