| nootropicdesign/lora-mesh |
131 |
|
0 |
0 |
over 6 years ago |
0 |
|
3 |
mit |
JavaScript |
| LoRa mesh networking |
| kestrelm/Creature_Unity |
49 |
|
0 |
0 |
about 6 years ago |
0 |
|
2 |
apache-2.0 |
C# |
| 2D Skeletal Animation Unity Runtimes for Creature |
| FreeArtBureau/HE_MESH_TUTORIAL |
28 |
|
0 |
0 |
almost 10 years ago |
0 |
|
2 |
|
HTML |
| Basic introduction to Frederik Vanhoutte's He_Mesh library for Processing. Orientated towards teaching the basic methods of geometry with He_Mesh with the aim to explore three dimensional form for printing. |
| eapenzhan/sketch-retopo |
16 |
|
0 |
0 |
about 10 years ago |
0 |
|
2 |
|
C++ |
| CAD project about sketching on 3D models to generate mesh. |
| Yi-Shi94/NPR_sketch |
12 |
|
0 |
0 |
about 4 years ago |
0 |
|
|
|
C++ |
| Basic C++ OpenGL and python script for generating sketch from mesh. |
| WordBearerYI/NPR_sketch |
8 |
|
0 |
0 |
about 4 years ago |
0 |
|
0 |
|
C++ |
| Basic C++ OpenGL and python script for generating sketch from mesh. |
| mounika-v/Rigging-sketches-for-2D-character-animation |
7 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
|
C++ |
| To automate the rigging process of 2D skeletal animation, we finetuned a human pose estimation model to work for sketches as well. The data mimics the COCO Dataset and is generated from a mesh contraction method. |
| omgpuppy/glsl_keystone_correction |
6 |
|
0 |
0 |
over 11 years ago |
0 |
|
0 |
|
Processing |
| Processing sketch to correct for perspective distortion in live video of a surface like a whiteboard or table display |
| brianekins/MeshIntersect |
6 |
|
0 |
0 |
almost 10 years ago |
0 |
|
0 |
|
Python |
| Creates sketch geometry that is the intersection of selected mesh bodies and the x-y plane of the active sketch. |