| HunterLarco/voxel.css |
3,321 |
|
1 |
0 |
almost 10 years ago |
0 |
January 25, 2016 |
13 |
mit |
CSS |
| A lightweight 3D CSS voxel library. |
| Looooong/Unity-SRP-VXGI |
568 |
|
0 |
0 |
over 3 years ago |
0 |
|
10 |
mit |
C# |
| Voxel-based Global Illumination using Unity Scriptable Render Pipeline |
| Zylann/voxelgame |
414 |
|
0 |
0 |
over 2 years ago |
0 |
|
12 |
other |
GDScript |
| Voxel world prototype made with Godot Engine |
| jpaver/opengametools |
324 |
|
0 |
0 |
over 2 years ago |
0 |
|
12 |
mit |
C++ |
| A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader. |
| compix/VoxelConeTracingGI |
264 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
mit |
C++ |
| Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint. |
| dtrajko/MoravaEngine |
169 |
|
0 |
0 |
almost 4 years ago |
0 |
|
2 |
apache-2.0 |
C++ |
| 2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques. |
| alexismorin/Greebler |
117 |
|
0 |
0 |
almost 7 years ago |
0 |
|
1 |
mit |
|
| UE4 and Unity plugin to automatically add rubble in the nooks and crannies of your scene |
| patStar/voxelShader |
103 |
|
0 |
0 |
almost 4 years ago |
0 |
|
1 |
mit |
|
| Repository for magica voxel shaders. |
| vsitzmann/deepvoxels |
100 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
other |
Python |
| maxogden/voxel-mesh |
91 |
|
38 |
13 |
almost 12 years ago |
14 |
June 13, 2013 |
5 |
|
JavaScript |
| generate a three.js mesh from voxel data |