| Zylann/godot_heightmap_plugin |
1,516 |
|
0 |
0 |
about 2 years ago |
0 |
|
164 |
other |
GDScript |
| HeightMap terrain for Godot implemented in GDScript |
| bootchk/resynthesizer |
1,233 |
|
0 |
0 |
over 2 years ago |
0 |
|
54 |
gpl-3.0 |
C |
| Suite of gimp plugins for texture synthesis |
| keijiro/KlakNDI |
694 |
|
0 |
0 |
over 2 years ago |
0 |
|
29 |
other |
C# |
| NewTek NDI™ plugin for Unity |
| keijiro/KlakSpout |
583 |
|
0 |
2 |
over 2 years ago |
6 |
August 02, 2021 |
12 |
unlicense |
C++ |
| Spout plugin for Unity |
| gideros/gideros |
536 |
|
0 |
0 |
about 2 years ago |
0 |
|
71 |
|
C |
| Gideros Release version |
| code4game/glTFForUE4 |
259 |
|
0 |
0 |
about 3 years ago |
0 |
|
5 |
mit |
C++ |
| Import glTF 2.0 in Unreal Engine 4 & 5 |
| awkwardpolygons/cartographer |
250 |
|
0 |
0 |
almost 5 years ago |
0 |
|
1 |
apache-2.0 |
GDScript |
| A GPU powered Terrain editor and renderer for Godot Engine |
| GameTechDev/Intel-Texture-Works-Plugin |
220 |
|
0 |
0 |
over 3 years ago |
0 |
|
26 |
apache-2.0 |
C++ |
| Intel has extended Photoshop* to take advantage of the latest image compression methods (BCn/DXT) via plugin. The purpose of this plugin is to provide a tool for artists to access superior compression results at optimized compression speeds within Photoshop*. |
| vizorvr/patches |
151 |
|
0 |
0 |
almost 6 years ago |
0 |
|
300 |
mit |
JavaScript |
| Patches is a visual programming editor for building WebVR and WebGL experiences. |
| keijiro/TextureUpdateExample |
140 |
|
0 |
0 |
almost 5 years ago |
0 |
|
0 |
|
C |
| An example showing how to update textures from a native plugin in Unity. |