Netdemo Alternatives

A demo Unity application using Railgun and MiniUDP.
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Alternatives To ashoulson/NetDemo
Project Name Stars Downloads Repos Using This Packages Using This Most Recent Commit Total Releases Latest Release Open Issues License Language
DeanRoddey/CIDLib 193 0 0 over 4 years ago 0 2 mit C++
The CIDLib general purpose C++ development environment
ashoulson/RailgunNet 83 0 0 about 8 years ago 0 11 other C#
A Client/Server Network State-Synchronization Layer for Games
PvdBerg1998/PNet 48 1 0 almost 7 years ago 19 July 13, 2017 0 mit Java
High level Java network library
ashoulson/NetDemo 12 0 0 over 9 years ago 0 0 other C#
A demo Unity application using Railgun and MiniUDP.
LiberatorUSA/GUCEF 9 0 0 about 2 years ago 0 0 apache-2.0 C++
This is the main mono-repo for the Galaxy Unlimited Platform. The software contained herein is a collection of libraries and derived services and applications all fairly generic in nature. The overarching purpose of these libraries is to act as a C++ tool chest with which to rapidly develop applications and services
Syed-Shah-Asad/Scalable-Video-Codec-For-Diverse-Networking-Conditions 9 0 0 over 11 years ago 0 0 C
Video streaming is gaining more and more popularity due to video based applications, and due to heterogeneous networking environment,a codec is needed that can facilitate every user according to his requirement which should be user friendly also. So by using H.264 video compression standard, we have developed a scalable video codec for such networking conditions. Purpose of choosing H.264 for compression is its ability to compress the video at a rate twice than previous standards while maintaining the quality of video. The main idea is to achieve compression, maintaining the quality and integrity of video. Scalability is achieved in such a way that video is encoded just once decoded but it can be decoded multiple times according to the requirement of user. All the three modes of scalable codec are covered and implemented; temporal, spatial and quality scalability with better results. In temporal scalability, scalability is achieved by varying the frame rate, in spatial; by varying the resolution and in quality by varying the bit rate of the input video. All the three modes split the video into different layers and then scalable codec is applied over them. Scalable codec is tested over different videos and better results are obtained in terms of scalability and compression.
dbry/wavpack-stream 8 0 0 about 5 years ago 0 0 bsd-3-clause C
A library for streaming audio compression, based on WavPack.
gsemac/Gsemac.Common 6 0 13 about 2 years ago 30 November 05, 2023 4 mit C#
A collection of .NET utilities for use across my projects
Alternatives To ashoulson/NetDemo
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