| sandialabs/omega_h |
105 |
|
0 |
0 |
over 2 years ago |
0 |
|
40 |
other |
C++ |
| Simplex mesh adaptivity for HPC |
| ashwin/gStar4D |
88 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
|
C |
| Computes the 3D Delaunay triangulation on the GPU |
| ashwin/gDel3D |
76 |
|
0 |
0 |
over 7 years ago |
0 |
|
5 |
|
C++ |
| gDel3D is the fastest 3D Delaunay triangulation algorithm. It uses the GPU for massive parallelism. |
| IndieVisualLab/UnityGraphicsProgramming4 |
47 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
|
C# |
| 書籍「UnityGraphicsProgramming vol.4」のサンプルコードリポジトリ |
| andrewlowndes/perfect-antialiasing |
13 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
|
TypeScript |
| Antialiasing via conservative rasterisation and analytical area computation |
| 2youyou2/awsome-list |
13 |
|
0 |
0 |
almost 5 years ago |
0 |
|
0 |
|
|
| ashwin/gAlpha2D |
6 |
|
0 |
0 |
about 6 years ago |
0 |
|
1 |
|
Cuda |
| Computes 2D Alpha shapes on the GPU |