| GDQuest/krita-batch-exporter |
224 |
|
0 |
0 |
about 4 years ago |
0 |
|
9 |
gpl-3.0 |
Python |
| A Free Krita plugin to batch export layers and groups with maximum flexibility. Scale, trim, export multiple copies of your layers... |
| dbohdan/unflattener |
122 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
bsd-3-clause |
Python |
| Make normal maps for 2D art |
| LAGameStudio/apolune |
71 |
|
0 |
0 |
about 5 years ago |
0 |
|
1 |
other |
C++ |
| Lost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features, written in Visual Studio for over a decade! |
| Fidifis/TextureMerge |
69 |
|
0 |
0 |
over 2 years ago |
0 |
|
3 |
mit |
C# |
| pack/merge textures into image channels. |
| avihuxp/WaveFunctionCollapse |
51 |
|
0 |
0 |
about 3 years ago |
0 |
|
5 |
mit |
Python |
| Implementation of the overlapping model of the Wave Function Collapse algorithm |
| anko/image-to-box2d-body |
25 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
|
JavaScript |
| proof-of-concept game build pipeline for converting an image to a Box2D body |
| yoyoberenguer/PygameShader |
21 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
gpl-3.0 |
HTML |
| 2D Game texture special effects |
| Fidifis/Channel-packing |
12 |
|
0 |
0 |
almost 4 years ago |
0 |
|
0 |
mit |
C# |
| software to pack textures into image RGBA channels |
| IEEE-WIE-VIT/WIE-WoC |
6 |
|
0 |
0 |
about 4 years ago |
0 |
|
41 |
mit |
Jupyter Notebook |
| IEEE-WIE presents WIE Week of Code (WIEWoC), a 3-days long open-source contribution event starting from 1st March, highlighting different python spaces including web development, machine learning, game development, data structures and algorithms, and substantially more! We are creating an open source repository on Python along with all its applications! |